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SorcererIcon

InfoEdit

The Sorcerer ソーサラー

A magick Class specialising in offensive spells


Unlocking the ClassEdit

Prerequisites: Hidell Plains Rank 4 (Makes things alot easier later) Have gotten your First Pawn Player Level around 15

1) Head to Mysree Forest. This can be done by getting Hidell Plains to level 5 or through the Hunter's Secret Passage

2) Get Mysree Forest to rank 4. Do Rank 4 - Kill Treant Quest.

3) Mysree Forest is now rank 5. Report to Area Master, Patricia.

4) Report to Emerada and get quest to Kill 10 Level 10+ Blood Orb Enemies (They have a purple HP bar)

5) Head to Hidell Catacombs in Hidell Plains

6) Head back to Emerada

7) Profit

Class SkillsEdit

Skill

Effect

Need

Placeholder Double Attack
  • XX JP
Placeholder Double Attack
  • XX JP
data-sheets-value="[null,2,"Skill Name"]" style="padding:2px3px;font-weight:bold;word-wrap:break-word;vertical-align:middle;text-align:center;"|Skill Name data-sheets-value="[null,2,"Overview"]" style="padding:2px3px;font-weight:bold;word-wrap:break-word;vertical-align:middle;text-align:center;"|Overview data-sheets-value="[null,2,"LvUp Change"]" style="padding:2px3px;font-weight:bold;word-wrap:break-word;vertical-align:middle;text-align:center;"|LvUp Change data-sheets-value="[null,2,"Lv6 Change"]" style="padding:2px3px;font-weight:bold;word-wrap:break-word;vertical-align:middle;text-align:center;"|Lv6 Change
data-sheets-value="[null,2,"Fire Storm"]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|Fire Storm data-sheets-value="[null,2,"After charging, release a fire-breath like attack in front of you"]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|After charging, release a fire-breath like attack in front of you data-sheets-value="[null,2,"Power rise"]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|Power rise data-sheets-value="[null,2,"Keep flames going by tapping the attack button"]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|Keep flames going by tapping the attack button
data-sheets-value="[null,2,"Thunder Cage"]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|Thunder Cage data-sheets-value="[null,2,"Lightning bolts surround you and cover an expanded area"]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|Lightning bolts surround you and cover an expanded area data-sheets-value="[null,2,"Power rise"]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|Power rise data-sheets-value="[null,2,"Range expansion"]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|Range expansion
data-sheets-value="[null,2,"Black Hail"]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|Black Hail data-sheets-value="[null,2,"After charging, release a mist of darkness that deals DoT damage to an enemy"]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|After charging, release a mist of darkness that deals DoT damage to an enemy data-sheets-value="[null,2,"Power rise"]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|Power rise data-sheets-value="[null,2,"Extends the duration of the DoT"]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|Extends the duration of the DoT
data-sheets-value="[null,2,"Frost Spike"]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|Frost Spike data-sheets-value="[null,2,"After charging, summon an Ice spike that impales through the ground."]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|After charging, summon an Ice spike that impales through the ground. data-sheets-value="[null,2,"Power rise"]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|Power rise data-sheets-value="[null,2,"Damage is dealt in the area where the spike will emerge"]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|Damage is dealt in the area where the spike will emerge
data-sheets-value="[null,2,"Flame Wall"]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|Flame Wall data-sheets-value="[null,2,"After charging, release a giant wall of flames"]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|After charging, release a giant wall of flames data-sheets-value="[null,2,"Power rise"]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|Power rise data-sheets-value="[null,2,"Range expansion"]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|Range expansion
data-sheets-value="[null,2,"Crescent Blade"]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|Crescent Blade data-sheets-value="[null,2,"After charging, release a blade-shaped shock wave that deals lightning damage"]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|After charging, release a blade-shaped shock wave that deals lightning damage data-sheets-value="[null,2,"Power rise"]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|Power rise data-sheets-value="[null,2,"Shockwave goes in 3 different directions"]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|Shockwave goes in 3 different directions
data-sheets-value="[null,2,"Rock Beat"]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|Rock Beat data-sheets-value="[null,2,"After charging, summon a boulder that deals dark damage to an area."]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|After charging, summon a boulder that deals dark damage to an area. data-sheets-value="[null,2,"Power rise"]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|Power rise data-sheets-value="[null,2,"Increase number of rocks to 2"]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|Increase number of rocks to 2
data-sheets-value="[null,2,"Meteor Fall"]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|Meteor Fall data-sheets-value="[null,2,"After charging, 4 meteors fall near the location targeted"]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|After charging, 4 meteors fall near the location targeted data-sheets-value="[null,2,"Power rise"]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|Power rise data-sheets-value="[null,2,"increase number of meteors summoned to 7"]" style="padding:2px3px;word-wrap:break-word;vertical-align:middle;text-align:center;"|increase number of meteors summoned to 7

Class PassivesEdit

Skill Name

Overview

Recommended

Break Formation Magical trap has a higher chance to stun enemies
  • XX JP
Comfortable Glide Stamina consumption while using levitate
  • XX JP
Urgency Magical damage dealt increased while in dying state
  • XX JP
Continued Chant If you backdash while casting a spell, your spell will continue casting but suffer a penalty to casting time and multiplier based on passive level
  • XX JP
Flame Aggression Your fire attacks deal more damage
  • XX JP
Ice Aggression Your Ice attacks deal more damage
  • XX JP
Thunder Aggression Your Thunder attacks deal more damage
  • XX JP
Demon Proficiency Deal more damage to demons
  • XX JP
Cursed Proficiency Deal more damage to cursed enemies
  • XX JP
Demon Safeguard Demons deal less damage to you
  • XX JP
Cursed Safeguard Cursed enemies deal less damage to you
  • XX JP
Spirit Chant Stamina recovers after a successful spell input
  • XX JP
Graceful Chant Spells become easier to input. Easier to aim and magical effects increased
  • XX JP

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