Dragon's Dogma Online Guide Wikia
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ShieldSavageIcon
Shield Sage

Info[]

The Shield sage シールドセージ is the defense class of a party. Not only does he have a Great Shield to protect himself with, he can also use it to knock enemies up into the air or charge at them which knocks them away from him. Shield Sages also have a magic rod they can use. Magic can be built up from blocking enemy attacks which can then be shot out as a ball of magic or give everyone near him an enchantment of the selected magic type.

Class Skills[]

Skill Name Overview LvUp Change Lv6 Change Available Force Gauge Notes
Force Shield (LV.1) Self-buff. Blocking releases a small magical blast of the selected element. Just Guards inflict more damage.
Damage increase - Can easily apply status with an active element enchant.
Slow Light (LV.3) Induce Torpor on enemies within a conal radius after a short time. *Automatically consumes a Force Gauge to improve performance of skill Torpor ("slow") potency increase Range expansion Status starts at a higher level and increases rapidly. Best to apply before a monster falls to the ground after losing stamina. Good when used on fast moving foes and nimble foes that make multiple attempts to throw riders off. The monster become immune to skill after every successful debuff. It's become harder to apply slow effect.
Hypnos Light (LV.6) Induce Sleep on enemies within a conal radius after a short time. *Automatically consumes a Force Gauge to improve performance of skill Sleep potency increase Range expansion Status starts at a higher level and increases rapidly. Sleep will end on a single hit, Monster Hunter style. The first waking hit will deal 3x damage.
Rampart Raid (LV.6) Rush forward dealing continuous damage. Final strike has high damage and impact modifiers. *Force Gauge will be consumed to improve performance of skill Damage increase Distance increase *May now end early upon command input Damage increase Has very high blow force and knowdown power. Can easily knock over an exhausted boss after one or two uses alone. You can end this skill early, you may also steer the direction slightly left or right.
Elemental Glow (LV.13) Area-buff. Increase resistance towards element and element ailment based on caster's weapon element. *Automatically consumes a Force Gauge to improve performance of skill Resistance % increase Range expansion Duration increase
Earth Shake (LV.13) Slam the ground throwing enemies off-balance. Deals NO damage. *Greatly affects poise of large and boss-type foes. (i.e. Orcs and Cyclops) Reduce cast time Range expansion - . The level 6 change is radius increase
Binding Anchor (LV.20) Hold an enemy down for as long as you keep the skill active. Larger foes will receive reduced stats. Reduce stamina drain Range expansion - Binded foes will receive x3 damage. Build up Defense Down, Magick Defense Down, Attack Down, Magickal Attack Down
Holy Wall (LV.25) Self-buff. Expands block radius, allows blocking from the sides. Duration increase 360° coverage - Force Shield will still only damage directly infront of the caster. This does not allow Force Shield to deal damage from all sides.
Element Light (LV.30) Induce Decreased Elemental Resistance on enemies within a conal radius after a short time, depending on the current enchantment. *Force Gauge will be consumed to improve performance of skill Increase elemental resist reduction Range expansion

Burst Stance (LV.30) Enters a stance that will deflect and counter the next oncoming attack, stunning the foe. *Automatically consumes a Force Gauge to improve performance of skill Damage increase Duration of stance increases increases number of hit and knockback
Holy Grace (LV.??) Creates an area that nullify damage for allies Cast time decrease Range Expansion

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