Info[]
The Hunter ハンター is the ranged DPS for the party. It requires some skill to play because you have to manually aim every shot. Their explosive arrow is an important part of the kit as it can be detonated by other party members or pawns for high damage. Paired with the crimson arrow ability found later in the game they can deal extra damage on impact upon hitting the enemy with an arrow shot from the bow, doesn't work when climb attacking.
Tips:
Pressing in R3 (the right analog stick on a controller) will zoom into a sniper mode once you've unlocked the keen sight core skill, your shots are slightly slower than basic arrows, but deal high amounts of damage with increased Blow Power, longer range with 100% accuracy aka instant hits if you're aim is on point at a moving target.
Custom Skills[]
Skill Name | Details | Level Up Changes | Notes | Vocation/Job requirements |
Threefold Arrow | Fire multiple arrows in a quick succession. Staggers large enemies | Increases damage
LV.6: Increases arrows fired (from 3 to 5) |
Fire 3 arrows in a very small cone towards your enemies, the arrows will all deviate in different directions, but not too far | LV. 2 JLV
JP LV. 3 JLV JP LV. 4 JLV JP LV. 5 JLV JP LV. 6 JLV JP LV. 7 JMC JP LV. 8 JMC JP LV. 9 JMC JP |
Puncture Dart | Fires a shot capable of piercing multiple targets | Increases damage
LV.6: Shortens the interval between hits, increasing the likelihood of hitting more times |
Fire a slow moving arrow capable of passing through multiple enemies, it can also pass through multiple body parts on larger enemies, dealing damage for every part pierced | LV. 1 JLV 3
JP LV. 2 JLV JP LV. 3 JLV JP LV. 4 JLV JP LV. 5 JLV JP LV. 6 JLV JP LV. 7 JMC JP LV. 8 JMC JP LV. 9 JMC JP |
Triad Shot | Fires three arrows in a wedge pattern | Increases damage
LV.6: Increases arrows fired (from 3 to 5) |
Fire 3 arrows in a rough fan formation. The arrows have slight deviation upwards and downards, making the skill feel a bit more like a shotgun shot than a fan shot. These arrows deal more damage than in Threefold Arrow | LV. 1 JLV
JP LV. 2 JLV JP LV. 3 JLV JP LV. 4 JLV JP LV. 5 JLV JP LV. 6 JLV JP LV. 7 JMC JP 4000 LV. 8 JMC JP LV. 9 JMC JP |
Flying Din | Fires an arrow that produces a deafening blare on impact, breaking enemy guard. Will also launch nearby enemies | Increases Blow Power
LV.6: Increases the range of the effect |
If activated beforehand, Crimson Arrow will still deal the explosive damage | LV. 1 JLV
JP LV. 2 JLV JP LV. 3 JLV JP LV. 4 JLV JP LV. 5 JLV JP LV. 6 JLV JP LV. 7 JMC JP 4000 LV. 8 JMC JP LV. 9 JMC JP |
Cloudburst Volley | Sends a wall of arrows skyward to rain down on a broad area | Increases damage
LV.6: Increases number of hits |
Great at doing AoE headshots on any bipedal creatures | LV. 1 JLV 13
JP LV. 2 JLV JP LV. 3 JLV JP LV. 4 JLV JP LV. 5 JLV JP LV. 6 JLV JP LV. 7 JMC JP LV. 8 JMC JP LV. 9 JMC JP |
Whirling Arrow | Looses a spinning arrow that delivers a barrage of hits to an area.
Especially effective with status arrows. |
Increases damage
LV.6: Increases number of hits |
Fire an arrow that drills into an enemy. Hits up to 5 times based on level. Can be used with different arrow types to efficiently proc status ailments due to landing multiple hits for a single arrow | LV. 1 JLV 13
JP LV. 2 JLV JP LV. 3 JLV JP LV. 4 JLV JP LV. 5 JLV JP LV. 6 JLV JP LV. 7 JMC JP LV. 8 JMC JP LV. 9 JMC JP |
Crimson Arrow | Applies an explosive stun effect to all arrows loaded. Increases damage inflicted. | Increases damage
LV.6: Increases the range of the effect |
After a short charge, apply an explosive effect to all arrows loaded, providing additional stun and damage while also causing fuse explosive arrows to detonate on impact | LV. 1 JLV 20
JP LV. 2 JLV JP LV. 3 JLV JP LV. 4 JLV JP LV. 5 JLV JP LV. 6 JLV JP LV. 7 JMC JP LV. 8 JMC JP LV. 9 JMC JP |
Full Bend | Draws the bow with all the user's might, then looses a shot straight ahead. Power greatly increases if released as maximum charge is reached. | Increases damage
LV.6: Increases total charge stages (from 1 to 2) |
Very high velocity arrow | LV. 1 JLV 25
JP LV. 2 JLV JP LV. 3 JLV JP LV. 4 JLV JP LV. 5 JLV JP LV. 6 JLV JP LV. 7 JMC JP LV. 8 JMC JP LV. 9 JMC JP |
Backward Retreat | Quickly dodges backwards, creating distance between you and your enemies | Decreases Stamina cost, Increases Endurance during usage
LV.6: Motion changes. Increases invulnerability frames |
Has invulnerability frames, can cancel all animations except kicks, special arrows switch, reloading and Crimson Arrow. Can immediatly assume the stance you were in before using Backward Retreat if you press the skill key again [or bow Aim key] quickly at the end of the animation (ie.If you were shooting Threefold Arrow, then cancel it into Backward Retreat and use Threefold Arrow again at the right time, you'll skip the loading animation for Threefold Arrow and be able to immediately shoot), couple this with skill loading animation cancel and you can actually start shooting your skills earlier (This technique will glitch out with Cloudburst Volley if done too quick, resulting in emptying your quiver while shooting nothing. This can also loop Flying Din without ever playing the loading arrow animation if you repeatedly spam the skill during the cartwheel, making it a stunfest)
|
LV. 1 JLV 30
JP LV. 2 JLV JP LV. 3 JLV JP LV. 4 JLV JP LV. 5 JLV JP LV. 6 JLV JP LV. 7 JMC JP 5900 LV. 8 JMC JP LV. 9 JMC JP |
Explosive Arrow Volley | Coat multiple arrows in gunpowder and send them skyward to rain down on a broad area | Increases damage
LV.6: Increases arrows fired (from 3 to 5) |
Crimson Arrow buff makes the arrows detonate on impact. Does high damage, but the pattern makes it unfit to use in alot of situations, and the charging time is kinda long too | LV. 1 JLV 30
JP LV. 2 JLV JP LV. 3 JLV JP LV. 4 JLV JP LV. 5 JLV JP LV. 6 JLV JP LV. 7 JMC JP 5900 LV. 8 JMC JP LV. 9 JMC JP |
Storm Arrow | Continuously shoot multiple arrows as you press the button. As you shoot more arrows, it becomes easier to stagger enemies. | Increases damage
LV.6: Increases attack speed |
Every shot becomes faster, as long as you don't delay your button press. If you reach at the max speed, you'll leash a Mighty Bend(from DD&DA).
You can delay your shot at any time, and start over from the begging, letting you deal high blow powered shots in a fast manner. |
LV. 1 JLV
JP LV. 2 JLV JP LV. 3 JLV JP LV. 4 JLV JP LV. 5 JLV JP LV. 6 JLV JP LV. 7 JMC JP LV. 8 JMC JP LV. 9 JMC JP |
Demon Arrow | Draw the Bow back with all your might and loose an arrow of extraordinary power. Further increase damage if fired just as the charge is completed. The lower the enemy's health, the higher the damage of this skill. | Increases damage
LV.6: Decreases charge time |
LV. 1 JSC
JP LV. 2 JP LV. 3 JP LV. 4 JP LV. 5 JP LV. 6 JP LV. 7 JMC JP LV. 8 JP LV. 9 JP | |
Sky Burst Shot | Loose an arrow wrapped with explosive powder into the sky. Detonation altitude rises the longer the button is held while firing. | Increases damage
LV.6: Increases the number of explosions |
LV. 1 JSC
JP LV. 2 JP LV. 3 JP LV. 4 JP LV. 5 JP LV. 6 JP LV. 7 JP LV. 8 JP LV. 9 JP | |
Combined Pierce Shot | Tightly bind together all the arrows in the quiver, and unleash them with your entire body's might.
Can be activated while climbing an enemy |
Increases damage
LV.6: Increases maximum charge (from 2 to 3) and reduces number of button presses needed to advance to the next level of charge |
LV. 1 JSC
JP LV. 2 JP LV. 3 JP LV. 4 JP LV. 5 JP LV. 6 JP LV. 7 JP LV. 8 JP LV. 9 JP |
Augments[]
Augment Name
Ability Point Cost |
Details | Level Up Changes | Notes | Vocation/Job requirements |
Precision
4 |
Keeps your arrows from flying off mark when you loose them whilst in motion | Further decreases deviation | Press RB/LB or right mouse to aim your bow, enabling you to shoot | LV. 1 JLV 1
JP LV. 2 JLV 6 JP LV. 3 JLV 9 JP LV. 4 JLV 18 JP LV. 5 JMC JP LV. 6 JMC JP |
Delayed Explosion
3 |
Extends the time period that explosive arrows will linger before exploding | Further extends time | LV. 1 JLV 1
JP LV. 2 JLV 6 JP 400 LV. 3 JLV JP 500 LV. 4 JLV JP 800 LV. 5 JMC JP 1000 LV. 6 JMC JP 2000 | |
Hidden Potential
6 |
Increases your Blow Power when you stand at death's door | Further increases Blow Power | LV. 6 Blow Power 75 | LV. 1 JLV
JP LV. 2 JLV JP LV. 3 JLV JP LV. 4 JLV JP LV. 5 JMC JP LV. 6 JMC JP |
Damping
3 |
Decrease recoil after firing your bow | Decreases recoil further | LV. 1 JLV
JP LV. 2 JLV JP LV. 3 JLV JP LV. 4 JLV JP LV. 5 JMC JP LV. 6 JMC JP | |
Concentration
6 |
Extends the time period for active reload |
Extends time further | LV. 1 JLV 13
JP LV. 2 JLV 15 JP LV. 3 JLV JP LV. 4 JLV JP LV. 5 JMC JP LV. 6 JMC JP | |
Sturdy Stance
7 |
Increases Stamina recovery speed while bow your bow is ready to fire | Increases Stamina recovery further | LV. 1 JLV 13
JP LV. 2 JLV JP LV. 3 JLV JP LV. 4 JLV JP LV. 5 JMC JP LV. 6 JMC JP | |
Perfect Reload
8 |
Extends the time window for a master reload, making it easier to perform |
Extends time window further | LV. 1 JLV 20
JP LV. 2 JLV 22 JP LV. 3 JLV JP LV. 4 JLV JP LV. 5 JMC JP LV. 6 JMC JP | |
Ogre Proficiency
9 |
Increases damage dealt to Demon enemies | Increases damage further | All apes and orcs | LV. 1 JLV 20
JP LV. 2 JLV JP LV. 3 JLV JP LV. 4 JLV 30 JP LV. 5 JMC JP LV. 6 JMC JP |
Winged Beasts Proficiency
6 |
Increases damage dealt to Winged Beast enemies |
Increases damage further | Anything that has wings and can fly, except for dragonkin they have their own augments, because some can't fly | LV. 1 JLV 25
JP LV. 2 JLV 27 JP LV. 3 JLV JP LV. 4 JLV JP LV. 5 JMC JP LV. 6 JMC JP |
Ogre Safeguard
5 |
Decrease damage received from Ogre enemies | Decreases damage further | All apes and orcs | LV. 1 JLV 30
JP LV. 2 JLV 32 JP LV. 3 JLV JP LV. 4 JLV JP LV. 5 JMC JP LV. 6 JMC JP |
Winged Beast Safeguard
3 |
Decrease damage received from Winged Beast enemies | Decreases damage further | Anything that has wings and can fly, except for dragonkin they have their own augments, because some can't fly | LV. 1 JLV 30
JP LV. 2 JLV 32 JP LV. 3 JLV JP LV. 4 JLV JP LV. 5 JMC JP LV. 6 JMC JP |
Skilled Reload
4 |
Stamina regenerates when you do a perfect active reload | Increases recovered Stamina further | LV. 1 JLV 33
JP LV. 2 JLV JP LV. 3 JLV JP LV. 4 JLV JP LV. 5 JMC JP LV. 6 JMC JP | |
Arrow Increase
9 |
Increases the number of arrows that can be loaded into the quiver at a time | Increases arrow count further | LV. 1 JLV 33
JP LV. 2 JLV JP LV. 3 JLV JP LV. 4 JLV JP LV. 5 JMC JP LV. 6 JMC JP | |
Menacing Form
7 |
Decreases chance to be staggered when aiming with the bow | Further decreases stagger chance | Enhances Endurance |
LV. 1 JLV 35
JP LV. 2 JLV 38 JP LV. 3 JLV JP LV. 4 JLV JP LV. 5 JMC JP LV. 6 JMC JP |
Heart Shot
7 |
Increases the stagger power of your arrows when standing at the perfect range | Further increases stagger power | Enhances Blow Power when the reticle is colored red |
LV. 1 JLV 35
JP LV. 2 JLV JP LV. 3 JLV JP LV. 4 JLV JP LV. 5 JMC JP LV. 6 JMC JP |
Decisive Shot
7 |
Increases your damage dealt towards parts weak against missile attacks, but reduces your damage to parts strong against them. |
Further increases damage | Enhances damage when you target weak points, otherwise you do less damage | LV. 1 JLV 35
JP LV. 2 JLV JP LV. 3 JLV JP LV. 4 JLV JP LV. 5 JMC JP LV. 6 JMC JP |
Enhancement
5 |
Increases your stagger power when your health is above a certain amount, making it easier to stagger enemies |
Further increases stagger power | LV. 4 Blow Power 46 When the health doesn't go on the left side of the line that appears on your health bar |
LV. 1 JLV 40
JP LV. 2 JLV JP LV. 3 JLV JP LV. 4 JLV JP LV. 5 JMC JP LV. 6 JMC JP |
Aggression Arrow
6 |
Increases the effectiveness of status effect-inducing arrows | Further increases status effectiveness | i.e sleep arrows, silence arrows. Not sure if it works with enchantments from skills or crests. |
LV. 1 JLV 40
JP LV. 2 JLV JP LV. 3 JLV JP LV. 4 JLV JP LV. 5 JMC JP LV. 6 JMC JP |
Hardy
4 |
Increases your stagger power while above a certain amount of Stamina, making enemies easier to stagger | Further increases stagger power | LV. 4 Blow Power 30 No indicator on stamina bar |
LV. 1 JLV
JP LV. 2 JLV JP LV. 3 JLV JP LV. 4 JLV JP LV. 5 JMC JP LV. 6 JMC JP |
Reload Force
3 |
Reduces damage taken when reloading arrows | Further reduces damage taken | LV. 1 JLV
JP LV. 2 JLV JP LV. 3 JLV JP LV. 4 JLV 51 JP 800 LV. 5 JMC JP LV. 6 JMC JP | |
Shadow Attack
5 |
Increases the damage you deal towards enemies not in combat stance | Further increases damage dealt | Enhances damage done when the enemy is any other stance than combat stance(walking, jump(ing)/attack(ing) doesn't disrupt it, take it from your own character). i.e idle, walking (out of combat stance), running (forces out of combat), running jump, stunned(knocked out/seeings stars), sleeping, knocked down. Not sure about stagger though, probably is still a combat stance. |
LV. 1 JLV
JP LV. 2 JLV JP LV. 3 JLV JP LV. 4 JLV JP LV. 5 JMC JP LV. 6 JMC JP |
Pleasant Attack
15 |
Increases attack power when standing at the perfect range | Further increases attack power | LV. 1 JLV
JP LV. 2 JLV JP LV. 3 JLV JP LV. 4 JLV JP LV. 5 JMC JP LV. 6 JMC JP | |
Attack Expansion
15 |
Increases the range in which arrows will deal the greatest amount of damage | Further increases range | LV. 1 JLV
JP LV. 2 JLV JP LV. 3 JLV JP LV. 4 JLV JP LV. 5 JMC JP LV. 6 JMC JP | |
Herculean Strength
8 |
Increases stagger power, making it easier to stagger enemies | Further increases stagger power | LV. 4 Blow Power 24 | LV. 1 JLV
JP LV. 2 JLV JP LV. 3 JLV JP LV. 4 JLV JP LV. 5 JMC JP LV. 6 JMC JP |
Tough Skin
8 |
Reduces the damage you take from missile attacks | Further reduces chance of being staggered | LV. 1 JLV
JP LV. 2 JLV 48 JP 600 LV. 3 JLV JP LV. 4 JLV JP LV. 5 JMC JP LV. 6 JMC JP | |
Archery: Slayer
3 |
Increases the damage of your basic arrow attacks | Further increases damage
LV5~6: Increases stagger power |
LV. 5~6 Blow Power | LV. 1 SC
JP LV. 2 JP LV. 3 JP LV. 4 JP LV. 5 JP LV. 6 JP |
Exploding Arrow: Fury
3 |
Increases the damage of Explosive Arrows | Further increases damage
LV5~6: Increases status effect rate |
LV. 1 SC
JP LV. 2 JP LV. 3 JP LV. 4 JP LV. 5 JP LV. 6 JP | |
Arrowhead Strike: Fury
3 |
Increases the damage of Arrowhead Strike | Further increases damage
LV5~6: Increases status effect rate |
LV. 1 SC
JP LV. 2 JP LV. 3 JP LV. 4 JP LV. 5 JP LV. 6 JP | |
Rigid Stance
5 |
Increases physical and magick defense while aiming your bow | Further increases defenses | LV. 1 SC
JP LV. 2 JP LV. 3 JP LV. 4 JP LV. 5 JP LV. 6 JP | |
Keensight Shot: Slayer
3 |
Increases the damage of Keensight shots | Further increases damage
LV5~6: Increases blow power |
LV. 1 SC
JP LV. 2 JP LV. 3 JP LV. 4 JP LV. 5 JP LV. 6 JP | |
Rescue Assistance
5 |
When you revive a party member they will have increased Physical Defense for a period of time | Increases effect duration further | LV. 1 SC
JP LV. 2 JP LV. 3 JP LV. 4 JP LV. 5 JP LV. 6 JP | |
Archery: Crusher
3 |
Increases the damage of your basic arrow attacks | Further increases damage
LV5~6: Increases chance and exhaust attack |
LV. 1 SC
JP LV. 2 JP LV. 3 JP LV. 4 JP LV. 5 JP LV. 6 JP | |
Exploding Arrow: Crusher
3 |
Increases the damage of Explosive Arrows | Further increases damage dealt
LV5~6: Increases chance and exhaust attack |
LV. 1 SC
JP LV. 2 JP LV. 3 JP LV. 4 JP LV. 5 JP LV. 6 JP | |
Arrowhead Strike: Crusher
3 |
Increases the damage of Arrowhead Strike | Further increases damage dealt
LV5~6: Increases chance and exhaust attack |
LV. 1 SC
JP LV. 2 JP LV. 3 JP LV. 4 JP LV. 5 JP LV. 6 JP | |
Augmented Spirit
5 |
Increases maximum Stamina | Further increases maximum Stamina | LV. 1 SC
JP LV. 2 JP LV. 3 JP LV. 4 JP LV. 5 JP LV. 6 JP | |
Keensight Shot: Crusher
3 |
Increases the damage of Keensight shots | Further increases damage dealt
LV5~6: Increases chance and exhaust attack |
LV. 1 SC
JP LV. 2 JP LV. 3 JP LV. 4 JP LV. 5 JP LV. 6 JP | |
Climax Bow
5 |
Increases the damage of the triple shot arrow gained upon a perfect reload | Further increases damage dealt | LV. 1 SC
JP LV. 2 JP LV. 3 JP LV. 4 JP LV. 5 JP LV. 6 JP |